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Peacebowl
# 10 on my "Top Ten Games of
2003" List
Peace Bowl is the newest game produced
by Angelo Porazzi (creator of Warangel and Warbeast). It is set in the
same universe created by those two games, but is a completely different
game system. Four-way “football” sounded like a good theme for a game, so
I was quite anxious to give this game a try.
Is Peace Bowl worth
trying out? My answer is that it is a thoroughly enjoyable game that is
quite a bit of fun. There are some tactical decisions, a good bit of luck,
and tremendous interaction between players. And now for more details…
First, a description of game play…
A board representing a
field is set up in the middle of the table. The field is a 13 x 13 grid
made up of 169 squares. In the center of each side, there are another 9
squares connected to form an “end zone” for that team. A block
representing the “ball” is placed in the center square of the field. Each
player takes 3 warriors, and places them anywhere in their end zone. A
deck of cards is shuffled and placed in a draw pile, with five cards dealt
to each player. These cards are to be placed on the table, face-up in
front of that player. The youngest player takes the first turn, with turn
order following clockwise.
On a turn, a player first draws cards
so that they have a total of five cards. They then have the option of
playing as many of their cards as they wish. There are nine categories of
cards: 1). Run! – This card allows a player to move a warrior the
amount of spaces indicated on the card in any direction. If a warrior ends
their movement next to the ball, they may pick it up, and that warrior is
considered the ball carrier. 2). Fly! – Acts the same as a Run! card,
but the movement may be split among two or more warriors. No warrior may
move more than 6 spaces, however. 3). Fight! – If a warrior is in
contact with an opposing warrior, they may play this card. The target
warrior is knocked over (token flipped upside down), and loses the ball
(if they’re the ball carrier). If a knocked down player is attacked, they
are sent back to their own end zone. 4). Rage! – This card is similar
to a Fight card, but affects every warrior adjacent to the attacking
warrior. The disadvantage is that the attacking warrior is also placed
face-down. 5). Get Up! – This card let’s you flip a knocked-down
character face up. 6). Steal Ball! – This card allows a warrior in
contact with the ball carrier to take the ball from them. 7). Avoid! –
This card allows a warrior to avoid an Attack!, Rage!, or Steal Ball!
card. 8). Pass! - This card allows the ball carrier to “pass” the ball
to any other friendly warrior on the board. 9). Joker! - This card
acts as a “wild” card and can be played as any card except a Fly! card.
Many cards may be played on the same warrior, but only one of each
type may be played on any one warrior. If the ball carrier enters any of
the three opposing end zones, they score points for their team. If it is
the end zone opposite their home zone, they score three points. Otherwise,
they score one point. The first team to score seven points wins the game!
The advanced game changes several rules. First of all, players do
not keep their cards face-up in front of them, rather keeping them hidden
in their hands. Players also have five warriors, with one warrior chosen
as the “master”. The master may only be attacked by other masters, with
the exception of the “Rage” cards. Warriors may now use Fight! and Steal
Ball! cards to intercept passes or tackle players as they run by them.
Special cards are also inserted into the deck. These cards may be
used as a Joker! or may have their text utilized (shoot other warriors,
etc.). One special card is called Hypnosis! which allows you to choose an
opponent’s warrior and play cards on it (such as passing the ball to your
team, etc.) Victory conditions for the advanced game are the same as basic
game.
Some comments on the game:
1). Components: With each
game he produces, Mr. Porazzi’s games are increasing in quality. The box
is light years ahead of his previous games’ quality, and is covered with
very nice artwork (Mr. Porazzi is a fabulous artist). The cards have good
artwork and are of a decent quality, but must be punched out of sheets
prior to playing the game (if smooth edges are desired, you may want to
cut them out.) All cards have Italian and English on them, but are very
easy to read and are color coded, so that very quickly, one barely glances
at the text of the card. The board is not of superior quality, basically
being laminated heavy stock paper – but is quite functional. On the
flipside of the board is a chart, showing all the races of Warangel (90 of
‘em). The counters in the game are of a laminated cardstock type, with
about 300 included. Little wooden blocks are included, which can be
painted, and counters mounted on them. This is a small amount of work, but
the end product is very nice looking, and because you do it yourself, you
can pick which armies you want to use. The games components are very well
done, considering it comes from an independent designer.
2).
Rules: The rules come on heavy laminated cardstock, but are in Italian.
Fortunately, an English translation is provided. It’s a fairly good
translation, but parts of it are confusing. The rules are currently being
rewritten by an English speaker for Mr. Porazzi, so hopefully future
editions should be even easier to understand. The game is very easy to
teach, and I have easily taught the advanced game without ever mentioning
the basic game.
3). Warangel: The game has nothing to do with
Warangel except its storyline, even though 10 complete armies that are
compatible with Warangel and Warbeast are included. But this allows great
diversity when choosing which armies you want to field. Currently, there
are no special abilities unique to certain armies, although the designer
indicated in an email that they might consider this in an upcoming
expansion. But after several playings of the game, I’m not sure this is
necessary, the game is fun enough as it is.
4). Fun Factor: Peace
Bowl is extremely fun. There is a lot of “take that!” and groaning and
moaning in the game. There is a fair amount of luck in which cards you
draw, but decisions on how warriors are moved are all up to you. Should
you go for the harder touchdowns that are worth more points, or scuttle in
for a “cheesy” touchdown that’s only worth one point? I tried a strategy
in which I would pass the ball back to a character in my own end zone, and
send another of my characters to the opponent’s end zone, so I could throw
a touchdown there. However, I’m not sure my strategy was wise, as every
single time an opposing player stomped my ball carrier and scored a
touchdown. But I enjoyed it quite a bit, regardless of how badly I lost –
because the game has such a lighthearted appeal.
5). Players: I’ve
played the game both two-player and four-player (three is possible, but
seems awkward) and have determined that while two-player is an okay way to
play the game, it’s at its best when played with four. The possibilities
are wider with four players, touchdowns are harder to score, and the game
just seems a lot more fun.
6). Basic vs. Advanced: After playing
the Advanced version of the game, I’ll never play the Basic version again.
The extra cards, extra players, and hidden cards definitely make it worth
playing, and gives the game a bit of strategy to add to the fun. We had
almost no rule questions when playing, as everything is rather basic, but
we felt like we had a lot of control when playing the game. As soon as one
game was finished, the players clamored to play again, and that’s always a
good sign for ANY game in my book.
So I highly, highly recommend
this game. Unfortunately, it’s rather difficult to find in America (as of
this writing, no retailers that I know of carry the game) and must be
purchased from the owner, Mr. Porazzi, at his website, www.warangel.it . However,
Mr. Porazzi is extremely helpful and sends his games quickly, so it’s not
that difficult to obtain a copy. Whenever I need a fairly short game
(about 30-45 minutes) for four players that is a lot of fun with a few
tactical decisions, this is one of the first games to come to mind. The
sports theme may initially turn off non-sports lovers, but after playing
the game, they will come to enjoy it. It’s been one of the biggest recent
hits with my gaming group, and one I will gladly pull out anytime.
Congratulations to the Warangel universe for producing yet another
interesting, fun game!
Tom Vasel "Real men play board games"
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