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Gulo Gulo
# 10 on my "Top 10
Dexterity Games" list
I just recently reviewed the game Kids of Catan, and recommended
it because it was an excellent gateway game for very young children. The
problem with the game is that while it might be fascinating for the
extreme young, it was fairly boring for adults - whose only enjoyment
would really be the fact that their children were having fun with the
game. But how many games are fun for both young children and adults? From
what I heard on the internet, Gulo Gulo (Zoch and Rio Grande Games, 2003 -
Wolfgang Kramer & Hans Raggan Jurgen P. Grunau) was one of those
unique games. This intrigued me, so I was happy to procure a copy.
And the voices on the internet, crying in chorus, were not
incorrect! Gulo Gulo is a game that my four-year-old daughter loves, can
play, and can even beat me at - and that’s with me trying (fairly) hard!
At the same time, the game isn’t boring, and I even can occasionally bring
it out when no kids are in sight! The components are top notch, and this
is very useful - because the game’s central mechanic is that of dexterity.
Therefore, those who are not big fans of dexterity
games may not enjoy Gulo Gulo, but those who don’t mind dexterity games
(and a fairly easy one at that) will find an excellent opportunity.
There are better dexterity games - but I have seen none (except Looping
Louie) that have scaled as well for adults and children.
A small
wooden bowl is placed in the middle of the table, and is filled with a
pile of small wooden eggs. There are twenty eggs: five blue, five red,
five yellow, two purple, and five green (colors listed in size order, from
largest to smallest). An alarm pole, a six-inch long thin stick with a
small wooden weight at the top, is placed standing up, held up by the eggs
in the bowl. One special Gulo junior tile is separated from the rest, and
shuffled with four other tiles at random, to create a face-down pile which
is placed next to the bowl. The remainder of the twenty-three octagonal
tiles is shuffled, and is placed face down to form a path leading to the
pile of tiles next to the bowl. Each player takes a “Gulo” (wolverine)
plastic figure, and places it in front of the first tile on the pathway.
The hungriest (which will always be me, if you play with me) player goes
first, and then play proceeds clockwise around the table.
On a
turn, a player decides where they will move on the track. They do so by
carefully removing an egg from the bowl. If they successfully remove an
egg, they can move to the next face-up tile of that color in front of
them. This could involve having them skip several other tiles. If they
want, and players on the first turns MUST do this, they can turn over the
first face-down tile, but then they MUST try to steal an egg of that color
from the bowl. The players must follow certain rules when stealing an
egg... - They can only use one hand. - They must indicate which
egg they will steal, and then steal that one. - They can only grab the
egg they selected, and only move other eggs by accidentally bumping them.
- The stolen egg is placed in a cloth bag. - They must not
displace the alarm pole. If the alarm pole hits the table, or another egg
falls out of the bowl, the alarm is tripped. When the alarm is
tripped, the player must move their Gulo backwards to the last color of
the egg that they tried to steal. They must also mix all the eggs in the
cloth bag and pour them back into the bowl, resetting the alarm stick. But
whether a player succeeds or fails, play passes to the next person, unless
the player has stolen the last egg of a color - which gives them an extra
turn.
When a player reaches the final stack of tiles, they turn
over the top one, and attempt to steal an egg of that color. If
successful, they go again, and continue thus until they get to the Gulo
junior tile. Once that tile is reached, the player must steal a purple
egg, which if successful - will win them the game. However, if the alarm
is sounded on this attempt, the bowl is reset, and the Gulo junior tile is
placed at the bottom of the pile. Play continues until one player
successfully steals a purple egg - giving them victory of the game!
Some comments on the game...
1.) Components: Absolutely
incredible! The whole theme of having wolverines steal swamp vulture eggs
is interesting, but the game frankly looks like a thematic Easter design.
The very nice-to-handle eggs fit in a beautiful, well-polished bowl, which
makes a terrific centerpiece to the table and the game. Even the little
plastic wolverine tokens are rather cute looking and come in a variety of
pastel colors, adding to the “Easter” effect. The alarm pole is pretty
nifty, and even though my daughter does call it “egg-on-a-stick”, it works
fairly well. The tiles are of extreme thickness, and because they have
white borders, seem like they could take a fairly hefty beating and still
look fairly new. And of course, it’s always nice to see a game that uses
octagonal tiles rather than hexes. The artwork on the hexes is distinct,
as are the sizes of the eggs - so a color-blind person could easily be
taught which size is what color - and then play the game with few
problems. The artwork on the tiles and the box is very kiddish and
cartooney, but fits the theme well, and everything fits well in the
sturdy, large square box.
2.) Rules: The rules are four full-color
pages with illustrations and examples. More than you would think for a
game this simple, but apparently the designers wanted to leave nothing to
chance. The game is extremely easy to teach people, even little folk - and
there is a special rule section in the back of the rules with tips for
speeding up the game for young children. My four-year old daughter picked
up the game quite quickly, and had a lot of fun playing it.
3.)
Dexterity: I understand that there are some people who just don’t like
dexterity games, which I understand. I’ve never been a big fan of Jenga,
because my shaky hand just destroys me in that game. And this game reminds
me quite a bit of Jenga, as you are pulling eggs out of a bowl, not to
dissimilar to pulling wooden blocks out of a tower. In both games you are
praying that something won’t fall over. But the eggs aren’t as hard to
pull over, except to those with fat fingers. And lo and behold, this gives
an advantage to kids! Sometimes you have to pull an egg out, and it’s just
not going to happen. But then the kid does it, and you feel clumsy and
awkward. But they are feeling great because THEY JUST BEAT DAD!
4.) Ages: The game seems to be directed at children, what with the
theme and the huge, colorful bright pieces. It’s not impossible for a
group of adults to play and enjoy it, however. Yet, I think that the game
best shines when played with a mixed group of both adults and kids -
because all of them have a fighting chance. I slack off a bit against my
four-year old daughter, but am seriously wondering if this will last
another playing - as she is catching up to my meager skills quite quickly.
5.) Fun Factor: As with most dexterity games, much of the fun
comes from watching someone else mess up. Yet the game itself, with both
theme and eye candy effect, adds to the fun. It’s short, fun, and we can
play it, then put it away - satisfied with the experience. When you play a
short game like this once or twice a week, it doesn’t get old quickly, and
your kids will soon begin to look forward to the “award” of playing it.
The game is worth the price based on components alone, it’s a
decent dexterity game, even if you don’t have the pleasure of having any
small children. But with children, especially those under ten years of
age, this game is a real hoot! And to have a game that
can be played by small children, teenagers, adults, and - well basically
anyone, and enjoyed by all - isn’t that the mark of a game that
should be on all our game shelves?
Tom Vasel "Real men play board games"
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