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Carabande, Pitchcar, and expansions
I have a large collection of games, because I love the variety. One of
the things I like best about this variety is the fact that I can almost
always find the perfect game for the group I’m currently with. But there
is one game that I can pull out with any group, any time, anywhere, and
it’s always a smash hit. This game is called Carabande (Goldsieber, 1996 –
Jean de Poel, recently republished as Pitchcar (Ferti, 2003).
I give Carabande/Pitchcar my highest rating
and probably play it more than any other game. It’s easy, accessible to
all ages, and attractive to look at and play. If you don’t have it,
I seriously recommend getting it. As a teacher, it is definitely the most
popular game I have ever pulled out. Working with youth, I have never had
a game asked for more. Adults are constantly asking me where they too can
buy a copy of this game. If only all my games where this popular!
So what’s the craze all about? The game is extremely simple to
explain:
The basic set for each of the releases comes with
straight and curved track pieces. These thick wooden pieces connect
together like a puzzle to form a race track. This race track can be any
size and shape, according to the wants of the players. Each track has a
groove in it, where a plastic rail is placed. Each player takes a thick
wooden disk of their color. These disks are their “cars”. Play order is
determined by each player flicking their disk along the track. The player
who flicks their disk the farthest goes first. On future turns, the player
whose car is furthest along the track goes first.
On a turn, a
player flicks their car along the track. If their car goes off the track,
they lose one turn, and return to the spot they where flicking the car
from for their next shot. If a player knocks off another player’s car,
they must replace the knocked off car and lose a turn, starting back at
the spot they shot the car from. If a players’ car flips over, on their
next turn, all they can do is flip their car back to the correct side. The
first player to cross the finish line is the winner! The amount of laps is
determined before the race by the players. Once players get good, they can
use the rails to flick their cars rather far.
Separate action sets
are sold for both Carabande and Pitchcar. These sets add jumps, crossings
and other strange track pieces. Multiple basic and action sets can be
combined to make super large tracks. Some comments about the games,
with comparisons between them…
1.) Compatibility: This is a really
bad move on Ferti’s part. Considering that we had been screaming for an
expansion to Carabande for a long time, I was stunningly happy to hear it
was being remade. I was quite annoyed to find that the two games were not
compatable. Pitchcar tracks are thinner and shorter, and do not connect
properly with the Carabande tracks. The only way to connect them is to use
the jumps from the action set. (or the track sections could be modified,
but I’m afraid to try that)
2.) Components: Both games have good
components. The track pieces are wood, and therefore make the boxes fairly
heavy. This does mean, however, that the track pieces are of the utmost
quality. The Pitchcar pieces are finished on both sides, while Carabande
tracks are only finished on the side the cars actually move on. (I’m not
sure why that would matter anyway.) The biggest difference in component
quality is that of the rails. Carabande rails are much sturdier, and have
to be really pushed to snap them into the track sections. They can also be
a major pain to take out of the tracks. Pitchcar rails are of a much
softer plastic, and pop in and out easily. This means, unfortunately, that
they often pop out in the middle of a race. They can be glued in place,
but this then makes the game harder to store. The racing car tokens are
good for each game, but here we have to give the edge to Pitchcar, which
has neater looking colors.
3.) Action sets: Both games are
enhanced by their action sets so much, I find it hard to contemplate
playing the game without them. The action sets are very different,
however, with the Carabande one adding a jump and some strange straight
track pieces. The Pitchcar set adds some weird curves, straight pieces,
and pieces designed to allow track crossing. I think that a jump is
possible with the Pitchcar action set, but it’s not the easiest thing in
the world to set up. Maybe Pitchcar will make a future set for jumps? All
I know is that a jump is by far the most popular thing in the game. I like
the Carabande action set better, but with price tags ranging around $175,
I think you might as well try to pick up the Pitchcar action set.
4.) Rules: One thing I like about the game is that people can
easily learn the game in about 1 minute. It’s easy to teach and learn, and
people walking by the game can stop and join in. Sometimes we alter the
rules a little. Our favorite nasty variant allows players to knock off
other cars and receive no penalty. An even nastier variant allows a player
who does such a thing to take an extra turn.
5.) Fun Factor: This
game has a HUGE fun factor. There is some skill involved, with people who
can flick better doing much better in the game. But when the person in
last place makes an amazing shot, by accident, landing them far ahead on
the track, the shouts and yells are immensely fun. When someone misses the
jump the fifth time a row, the laughter is hilarious. Everyone who plays
the game usually leaves wanting to play more. There is no right time to
bring out this game, as it works well almost everywhere, but it’s the best
game for large groups of people, especially at youth groups, schools,
military recreation centers, churches, picnics, etc. Everyone loves it!
So I highly recommend this game. I like the Carabande version a
little better, but as you need to sell your soul to get it, it’s probably
in your best interests to get the Pitchcar version first. Either way, I’d rather have this game than a ping-pong table
or a billiards table (although both of those make the perfect table to put
this game on). It’s portable, and everyone loves it. If I had to
get rid of all my games except a couple, Carabande and Pitchcar would be
high on the list to keep.
Tom Vasel "Real men play board games"
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