Question: Is Memoir '44 a simulation?
(As heard in The Dice Tower, Episode 25)
Joe's top ten choices
Tom's top ten choices
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Entry |
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Alex
Grant |
Pseudo-mathematical proofs why Memoir ’44
is a Simulation. Proof #1 Axiom
1: Memoir ’44 is “GAMES Magazine Best Historical Simulation 2005” Memoir
’44 = “GAMES Magazine Best Historical Simulation 2005” (by Axiom 1) Memoir
’44 “Historical Simulation” Memoir
’44 “Simulation” Proof #2 Axiom
2: A dictionary definition for a word contains many definitions; in order to
prove an object matches
the dictionary definition it is only necessary to prove it matches one of the
definitions. Axiom
3: “mimic
verb … 3. (of things) to be an imitation of;
simulate” (from my dictionary) Axiom
4: Part of the definition of Memoir ’44 from www.funagain.com: “Each battle
scenario mimics
the historical terrain, troop placements and objectives of each army.” Memoir
’44 contains battle scenarios. “Each battle scenario mimics the historical
terrain, troop
placements and objectives of each army.” (by Axiom 4) Memoir
’44 mimics historical terrain, troop placements and objectives of each army. Memoir
’44 mimics Memoir
’44 simulates (by Axioms 2 & 3) Memoir
’44 “Simulation” |
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Andrew Mellors |
Basically in my mind the main thing that makes a game a simulation is that the game has some physical model in the real world. So this shuts out Settlers and Arkham Horror. But it also lets Power Grid, Ticket to Ride, and Puerto Rico into the mix. I think that if the game is portraying something that either actually or possibly could happen in the real world then it's a simulation. |
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Andy
Foulke |
I've
never played Memoir 44, but I believe it is a simulation. |
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Anson Li |
There is no answer for the following: "Is Memoir
44' a simulation or not?" because fundamentally, it is equivalent to
Hamlet's "To be or not to be." |
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Anthony
Anderson |
My
apologies Joe. I consider my self a wargamer
at heart, but... I believe that Memoir '44 is a simulation. As I remember from college, a simulation was a mathematical model developed to represent something. This model had controlling variables that were used to effect behavior and therefore determine outcome. The game Memoir '44 is a simulation of battlefield situations with the variables of cards drawn and played, diced rolled, and actions taken which are determined by the cards. The number of cards, dice rolls, and the order of play and movement are all finite and contribute to the deterministic outcome of the game. Get bad cards, roll badly, and make bad decisions and you lose. Get good cards, roll well, and make good decisions and you will win. Fortunately it's the permutations and combinations in between that makes it fun and interesting or proves it's broken. Perhaps
the better question would be is Memoir '44 a good
simulation? There I say no. |
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Ben
Harris |
Memoir
44 is a simulation because...I mean Memoir 44 is not a simulation because... |
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Ben Kindt |
I consider Memoir ’44 to be a good operational-level simulation of small unit actions on the World War 2 western front. First, Memoir ’44’s scenarios effectively place opposing players within the historical context of each battle. Each player is provided with background on events leading up to the battle at hand and provide armchair commanders with the forces and objectives representative of those which actually participated in the battle. The terrain, objectives, and obstacles on the map all combine to produce a flavor represantative of the historical surroundings from the battle. Furthermore, in the Overlord Game of Memoir ’44 the game simulates the compounding difficulties of limited resources, communication breakdowns, and competing challenges of implementing a multi-front strategy. While many criticize Memoir ’44 for having only generic types of units, for most scenarios, I consider each tank unit, infantry soldier, or artillery piece to actually represent a battalion-level grouping. At this level, one need not be so concerned with the specific performance levels of each type of tank, squad, or gun. Overall, I consider Memoir ’44 a very effective game in simulating for players the challenges World War 2 commanders had on the battlefield with forces, geography, and command difficulties representative of actual historical conditions. |
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Bill Place |
I'm
curious as to what you two would consider a simulation? For me the game must
force the players to use a-historical tactics to accomplish their goals to be
called a simulation... simple and to the point. Tell Tom sorry... |
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Bob
Klindworth |
The
question of whether a certain game is a "simulation" or "just
a game" is one that is often asked, so it makes sense to consider how
each is defined. I think the two beasts are mainly distinguished by their
purposes. The purpose of a game is to entertain, while the purpose of a
simulation is to teach. Specifically, a simulation should teach lessons on
the proper use of strategy, tactics, or the operational art to aspiring
commanders. While it is possible to be entertained while one is being taught,
a simulation will not compromise its lesson to increase its entertainment
value. |
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Brian
Newman |
I'd
propose that Memoir '44 is indeed a simulation game -- to a degree. |
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Chad
Bagaason |
I
would say that Memoir '44 is a simulation, it just happens to be a fairly
simple one. It is also more of |
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Chris Blum |
While
potentially a fun, enjoyable game, Memoir '44 is NOT a simulation. It is a
game that uses the theme of World War 2 battles to let players hopefully
experience a fun time. If theme alone where enough to be a simulation then
Arkham Horror would accurately depict the historical attack upon a New
England Town from Evil Space Creatures (trademarked), and Shear Panic would
simulate the trials and tribulations of life of a flock of sheep. To attempt
to be a simulation, whether it is accurate or not, a game must have a central
purpoise to accurately recreate the battle(s) of
the game. This would include such notions as differences in weaponry,
training, tactics, and leadership. Memoir does none of this. Essentially the
game of risk has been updated with a better theme and terrain. Perhaps this
is just a slight update of the old grognard
argument of playability vs. reality. Simulation vs. game. Where does
one end and the other begin? I think we now know - Memoir '44. |
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Chris
Reuber |
Top Ten reasons why
Memoir ’44 should probably not be considered a simulation. 10. The structure
is essentially Toulouse. 9. There just
seems to be something Vichy about it. 8. It’s
incomplete without a Pair-e. 7. Simulations
typically have combat charts and dice with numbers. 6. Simulations
have counters instead of little plastic figures. 5. There is no
known option to improve the German tanks or the American artillery. 4. There is no
Private Ryan – unless he’s the guy mentioned on the back page bibliography. 3. There is no
Eisenhower and more importantly Steven Spielberg in the director’s chair. 2. The two
back boards together are … how should I say … a real beach, making just one –
a son of a beach. 1. The head of
the company is French, and then he comes to America to sell a 2-game Overlord
scenario for twice the price where he says that the Germans win 75% of the
time. “Nous voici,
Lafayette! - Lafayette, we are here -- spending money at the game
store!?” |
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Cody Sandifur |
As background, I own and enjoy some lighter Avalon Hill wargames such as Victory in the Pacific and War at Sea.
I consider both Battle Cry and Memoir 44 to be fun, luck-driven games.
I would probably enjoy longer, in-depth wargames
such as ASL, but I have neither the free time nor the years of life available
to dedicate my middle-aged mind to these hulking monsters. Instead, I usually
play short, high-fun games (for me) such as Amun Re, Arena Maximus, New England, Nexus Ops, and Survive! |
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Dave Shapiro |
The question of whether Memoir 44 is a simulation or not
actually generated quite a bit of discussion.
What I found unusual is that ‘the war gamer’ in our group is the one that
most strongly defended the game as a simulation. I however, disagree. |
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Dave
Stanaway |
I
have been reading a bit about M44, and it looks like a game that might work
out for me for playing against younger people, or people with shorter
attention spans, and not much attention to tactics. Then I can hook them over
to ASLSK if they show promise of having a deeper perception of S&T. |
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David
Mitchell |
Memoir 44 is a simulation
because the mechanics and game play would not work in any other setting. |
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Derek
Jung |
To
answer whether M44 is a sim or not, I took a look
at the rules. Here's what an M44 turn looks like, as enacted by our two
players, whom we shall call, err...Tom and Joe. |
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Donald
Schoemaker |
I
think M'44 started out as a game, not a simulation. In its raw out of
the box form there is just too much "luck" involved with the |
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Eli
Hams |
Memoir
'44, although it includes both historic scenarios and the fantastic pseudo-wargaming "see how well you do versus how well it
actually went" mechanic, is not a simulation for one simple reason: it is
card-driven. No simulation would put me, as all-powerful orchestrator,
in the situation where I am unable to issue commands to my troops on a key
front of the battle. In no simulation would it be possible (albeit
improbable) for me to command only (for example) the soldier on my left
flank; in Memoir '44, this is very possible, although admittedly quite
improbable. Quite often in the game, however, the player is forced to leave
some of his soldiers sitting in a venerable position simply because he doesn't
have the necessary cards to move them. Again, although the game includes
wonderful, historically accurate scenarios, the occasional inability of the
player to execute the tactically preferable action simply because he is
lacking the necessary card makes it impossible for the game to be |
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Eric Battle |
Ok, so I sat
down to write up this easy question about whether Memoir 44 is a
simulation. Of course it is, I thought and knew exactly how I’d write
it. But, as I set to actually writing it, I’ve completely changed my
mind on my answer.
M44 is a combat based game, that is true. However, when I think about a simulation, I have to admit, that it really does nothing to particularly simulate the conflict of WWII. The fact that it is basically the same game as Battlecry (the Civil War version as you know) makes it seem even more generic.
When I think of a simulation, I think of morale, of differences of troop expertise and training, of the importance of commanders on the battlefield and the difference between technologies (tanks later on in the war, etc). In M44, the only difference between the two sides is shown by the cards and how many you can hold and also the setup of the scenario.
So, no, I do not
think it is a simulation of WWII, based on the generic nature of the
game. Is it fun? Oh yes! |
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Eric Burgess |
As
for the question at hand - the 'simulation question', I'm afraid Joe is on
very shaky ground with his argument - not because his thoughts aren't
sensible but because the definition of this word is very open. Joe
is assuming that the level of detail and accuracy of the
game/action/whatever is somehow involved in the definition of the word.
The term, as explained in Merriam-Webster, Wikipedia
and anywhere else you care to look puts very simple requirements on what goes
on to create a 'simulation.' Frankly, if my son and I were to play Battle of
the Bulge in our play room with sticks as guns - guess what? We're involved
in a 'simulation'! A
sample definition: "A simulation is an imitation of some real
device or state of affairs. Simulation attempts to represent certain
features of the behavior of a physical or abstract system
by the behavior of another system." I
think the term "certain" (and something similar is in every other
definition I could find) is pretty compelling and says that being a
simulation has nothing to do with how good a simulation we are talking about.
Memoir '44 may not be a very accurate 'simulation' by Joe's reckoning (and
he's pretty much right!) but it is a 'simulation' nonetheless. So is Monopoly
and every other themed game out there, regardless of the thin, pasted-on feel
some have. The term is too open for Joe's restrictive perception of it. While
I think Joe's argument may be more satisfying to a hardcore wargamer wanting to deride light euro-leaning wargames for their lack of real history, you cannot use
your own connotations to bend a definition like that. Better
to say, I think, that the wargames that Joe likes
are an activity done for the fun of learning about history and thinking
about the choices famous leaders made (and, perhaps, seeing if you can do
better), while games Tom favors are more about having a good time in a nicely
themed and interesting context where winning the game matters more than
delving into the historical possibilities. Hope that's not too long. Thanks again for the great podcast! |
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Eric Forsyth |
On the question of simulation, allow me to get a little
philosophical. In life, we know that there is rarely only black and |
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Eric Osiowy |
I
think that a really good simulation game takes into account almost every
detail of the conflict and translates these details into really great mechaniques that makes the game fun but also accurate to
history. Now don't get me wrong, I'm not saying that the game should play
exactly the same way every time but that the game should still be enjoyable
to everyone playing. For example, in Axis & Allies all of the countries
play almost the same way every time. |
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Garrett Herdter |
Memoir ’44 is a GREAT
simulation game! I love the pink bunnies and the giant monkey that eats
them. There is nothing like a game that involves standing on your head
while opponents throw dill pickles at you. This is the best simulation
game to come since that other one that made people over 31 go mentally crazy
after eating small stones! I am excited that they added expansions
(which I do not have) that will allow less players to play if they weigh over
182 pounds! That would be 182 pounds each, not combined! Memoir ’44-The game of true simulation! |
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Gary Christiansen |
Strictly speaking, by dictionary definitions, Memoir 44
is a simulation... an "imitation or representation, as of a potential
situation or in experimental testing." So technically you are SOOOO wrong
Joe. So yeah yeah yeah,
imitation... right? Technically... so you can still whomp
Tom with the ugly stick anyway. |
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George
Kinney |
Yes,
of course it is. |
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Guy
Riessen |
3 words... Plastic, injection-mold, armymen Does "injection-mold" count as 2 words?
Hmmm. |
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Hans Kishel |
Memoir '44 is not a simulation. It is a wargame, or a historical boardgame. First let us define what a simulation is: From BGG glossary Simulation n. A game that puts major emphasis on accurately depicting historical reality. (See also wargame and re-creation) Wargame n. A game in which players put military units in direct conflict with each other. The goal of these games is typically either annihilation of opponents or the attainment of certain strategic conditions. These types of games will often have high thematic content and a varying degree abstraction. (See also miniatures game) Re-creation n. A game that takes simulation to a new level by trying to duplicate original historical conditions in detail. (See also simulation) From the press release: Days of Wonder announces the upcoming release of Memoir '44 ™, a new historical boardgame where players face-off in stylized battles of some of the most historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units – infantry, paratrooper, tank, artillery, and even resistance fighters – to their greatest strength. So what is the map scale? What is the unit scale? Where is the 101st airborne? By '44 a German infantry division was not the same strength as US infantry division. Does the game depict this? Does it account for the different formations in the German armed forces, ie. VG, FJ, SS, Eastern European units? The German forces at Normandy were made up of lots of Ukrainians; they did not fight as well as the normal German formations. It does not depict actual units or specific battles, in a historically accurate sense. Now you might say ….well…. it is a grand tactical simulation of battles in WWII, and that is fine, but to be a simulation it would need to simulate economic or political factors then, and as far as I can see it does not. So in terms of the BGG definition of simulation game, it is not. If you call the game a simulation, you might get grogdards coming to play the game. They will bring
along all of there quirks, and personality along with them. Do you
really want that to happen? |
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Harold
Jansen |
I
would argue that Memoir '44 is a simulation, but to explain why, we need to
look at what makes a simulation a simulation. I don't see simulations and
games as either/or categories, but as the ends of a continuum. At the one end
are games that have little, if any, theme, and tend to be more on the
abstract end. Most Euro games fall into this end of the continuum.
At the simulation end are games that are trying to recreate historical events
or situations. A lot of traditional wargames are
found at this end. I think we need to recognize, though, that even the most
detailed simulations involve a certain amount of abstractions. The mroe complex historical wargames
can only simulate so many thigns or they become
unworkable. Even rich, complex, and detailed games such as ASL can only
simulate so much of the combat experience. So where does this leave Memoir
'44. I'd put on the simulation side because it is at least trying to simulate
historical situations and will approximate somewhat the outcomes and the
dynamics of the historical situation. It definitely simplifies and abstracts
a lot of the detail found in games such as ASL or even simpler simpler games such as Avalon Hill's Battle of the Bulge.
I would argue, however, that this is a difference of degree, not a difference
in kind. Memoir '44 is definitely more of a "game" than some of the
examples above, bu, seen in the broad spectrum of
games out there, lies towards the simulation end of things. |
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HermitSinister |
Memoir '44 is clearly a simulation of World War II era
combat. While I have not played the game, I am familiar enough with it
through reviews and perusing the rules to know what it is about. I also own
Battle Cry, a similar game. Both games provide a toolset (board, terrain,
pieces) to build scenarios which simulate the layout of real battlefields
from there respective eras. These |
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Ian Mackey |
M44 is not a simlation. |
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James Napolitano |
Ole Memoir '44. |
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Jared Hageman |
Memoir 44 is not a simulation because during WWII the
armies didn't switch sides after one battle and try it again to count up
the total overall "points" to see who won. |
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Jason Hurd |
Here are four separate dictionary definitions of the
word "simulation." Do these definitions represent the
"heart of the definition" as Joe mentioned in the podcast? Well, to be honest, they're just the
definitions. I think that's all we have to go on. (Perhaps "heart
of the definition" is a euphemism which means "what *I* think a
simulation is or isn't." Sorry, Joe! :) ) |
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Jason
Landreth |
I
could write a lengthy argument discussing what a simulation is and exactly
how several aspects of Memoir '44 are modeled to at least loosely simulate
parts of an actual World War II battle. I could then write several
paragraphs debating whether there is enough detail in the game to have any
value as a true simulation. However, I think that in this case short
and sweet (like the game itself) is the way to go. |
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Jason
Nachtrab |
Lt.
J. Cochrane, 12th Platoon, Bravo Company Journal
Entry It's
getting tougher to find the time to keep these entries. We've been moving fast this week, probably
covering 35 miles in the last couple of days.
We're heading into the front tomorrow morning to try and secure ground
near the Rhone, just upriver from a French town called Montelimar. The Germans have held this place for awhile
and it's going to be tough rooting them out.
Scouts have reported seeing entrenched positions, sandbagged
artillery, MG42 nests, all kinds of things I don’t want to deal with. Hopefully we get the job taken care of and
secure the area without too much trouble.
I'd love to see the inside of a nice town for awhile, I'm getting so
tired of farmhouses and sleeping out in the open. Lt.
J. Cochrane, 12th Platoon, Bravo Company Journal
Entry Bad
day. So many things didn't go well,
and it's getting tough for the men to keep their spirits up. The assault began at 1100, with 9th,
10th, and 12th Platoons heading into Grane. 12th
took the east side of the village and accompanied the armor into the center
of town. Makarsky
and Tanner led our company on point, and we tried to hold off the German
advance. Before the other units could
get in place the Germans hit the town hard and pinned us down. Thanks to these ridiculous rules of
engagement, we couldn't even fight back until we got orders from
command. 10th Platoon was
wiped out and we lost Baker, Powalksy, Jenkins, and
Scott before word came to start shooting back. Who on earth thought this was a good way to
run a war? Our orders would have given
us a good chance to repulse the German infantry, but by the time they came
through it was too late. We were
forced to fall back and let the Germans take the town. They rolled what looked like an entire
brigade of armor in there. I don’t
know if we’ll be able to take it back, especially if Command suddenly goes
silent in the middle of an operation again. Lt.
J. Cochrane, 12th Platoon, Bravo Company Journal
Entry After
falling back from Grane, 12th Platoon
was redeployed to the west and advanced through Condillac
pass this morning, hoping to cut into the German lines and make it to the
river. A few units from the 301st
Armored Cav went with us, and it was nice to
finally have some armor support. Back
on the beaches it was the infantry spearheading the assault, and the tank
crews were held back until we’d silenced the artillery bunkers. Command seems to think infantry is better
at taking out bunkers, but I can’t believe my M1 is better than a tank gun at
knocking down concrete walls. So many
things about this war just don't make any sense. At least I have a few hours to rest here
before this afternoon's assault. 26
August, 1944 - Evening Lt.
J. Cochrane, 12th Platoon, Bravo Company Journal
Entry The
infantry assault today was a success, but we had a couple of rough hours
during the day. Early on we got caught
by a couple of German units hitting us from the south in a counterattack, and
again for some reason we had no orders and no way to hit them back. You'd think that when I see them I can
shoot them, but "the rules" say to wait for orders. I'm just about ready to say to hell with
the rules. We
advanced south after finally getting the okay to actually fight, and ran into
some entrenched patrols. The Germans
had a solid defensive position built up, with razor wire and lots of
sandbagged foxholes. A couple of their
units were so well protected I thought we’d never get them out, but we
finally hit them with enough men to force a retreat. Command ordered us forward to take the
ground they’d left, and instead of the fortifications we expected to occupy
we found they'd taken every single sandbag with them. How on earth they managed that I have no
idea, but where was there was a heavily sandbagged outpost there's nothing
left but grass and weeds. German
logistics must be amazing to take away an entire set of fortifications while
retreating under fire. I've heard
rumors of Hitler's scientists working on some sort of "occult
magic", but figured that for hogwash.
Now I'm not so sure. There's no
way they should have been able to do that. The
rest of the day was rough, and we lost quite a few men before the day was
over. The tank units could have been a
bigger help, but Command seemed content to keep them back firing from maximum
range. I’m sure they’re safer that
way, but I sure wish somebody would worry about keeping us safe. Second and third platoons are down to just
a handful of men, after being hit with an artillery barrage that seemed to
come out of nowhere. I thought we'd
destroyed all the artillery in the area.
Command is keeping them deployed as separate units rather than letting
them all stick together, even though they’re obviously more vulnerable. It doesn’t make sense to me, but they must
know something I don't. Our men are
pretty ragged right now, but at least we took care of the Germans in this
area and sent them back to Montelimar. Our job was taking this ground near the
Rhone, and that’s done. Aw,
nuts. We just got word from the Captain
that we're heading back into the fight at dawn. Our mission was taking this ground near the
Rhone, and we did that. Apparently
that's not good enough, and “victory” means we have to take out more of the
Germans. Some squads are down to just
a handful of men, and we're going back into the fight? Who’s
running this war, an 8-year-old? The above is solely a product of my imagination, but represents some of the aspects of Memoir ’44 which, when taken in a “realistic” context, don’t make sense. There are many things that are simulated quite well in Memoir ’44, such as movement, line of sight, and ranged firepower. In order to be a simulation, however, I feel that all aspects of the game should represent an actual war, at least to the point that you maintain the mechanics of a good board game. Some of the rules and game aspects highlighted in the dramatization deviate from this and alter Memoir ’44 from a simulation into simply a very good light wargame. Removing sandbags from play after an entrenched unit moves, restricting depleted units from recombining with each other, and requiring further combat action after the scenario objectives have been met are all gameplay decisions that work well within the context of the game. However, they do not represent reality. It may be a pedantic argument but I m |